Hello Listeners!

After more than three months abstinence and my inactivity within the community, I am now trying slowly to get back into the running process. After the release of the new DLC for ArmA3 and probably the last major update of the game, I will now devote myself to a bigger task: the vehicle sound design!

Due to the Tank DLC and the implementation of a new framework for vehicle sounds, I am partly forced to create a new framework and adapt it to my sound effects. The process is quite complex, but is largely limited to coding. New sound effects are not necessary. Nevertheless, I would like to set the task of creating a new kind of sound and immersion in order to give the final touch to what is probably the final game!

This requires new effects, new ideas have to be transposed and tested, and everything has to be tuned to a normal level in terms of volume and flow of the game. That's also why I removed all land vehicle sounds in my last update to JSRS Soundmod. The other reason was the accumulation of errors and misrepresentations, the mixture of JSRS and vanilla sounds, and the resulting chaotic situation to separate the individual elements.

Now, my primary task is to create a new design, a simple design, one that's easy to manage and maintain, and one that creates a fluid, smooth sound at the end. There are many adjustments necessary. Every single vehicle requires the utmost attention and must be tested in various situations. Because at the end not only a good sound should be created, but also one that works! Because as well as Bohemia does with their last DLC, my next big update will be my last for ArmA3.

I think there will be a great successor for the series, so I'd like to focus on that as soon as possible. 
JSRS Soundmod will not stop though. I will continue to work until the last bug or issues has been resolved. This will take time, it will take weeks and months, but in the end a final product should be ready to play!


So make yourself ready and stay tuned, there's gonna be a massive update ahead! I hope you all enjoy JSRS Soundmod and have a good time!

Thanks for reading,

Dennis - LordJarhead

Sound can do more but noises...

JSRS Soundmod

for ArmA 3


JSRS SOUNDMOD is a sound modification for ArmA3 and Apex. The purpose of this modification is to bring new sounds to the game, making it more exciting. Many would say it makes the game much more realistic, but that is not the initial purpose of this modification. Even if some sounds are authentic to what we call "modern warfare", still the main purpose was just to create a certain type of sound feeling.


If you like to support this project you can do this by a donation via Paypal or take a look at Patreon.


Thank you very much!

JSRS Soundmod Promo File
This is a short Promo Sound files showing the current sounds in the latest JSRS-Soundmod. It shows the sound of nature, weapons, cracks, explosions, vehicles and many more short audio examples of how the mod forms the new ArmA3 sound.
Promo Sound.mp3
MP3 Audio Datei 5.2 MB


You can easily get the mod loaded by using the ArmA 3 launcher and subscribing to the Steam Workshop page for JSRS-Soundmod


On this page you can find all the new changes and changelogs, and all the history about JSRS-Soundmod.


You can easily keep track over the JSRS-Soundmod by checking the JSRS Forums Thread over at the Bohemia Interactive Forums!